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NOTE: This is a track I made a few months ago for N2003.
Since then RFactor and tools to convert to RFactor have been released and 
frankly I don't want to do any more with this in N2003, so I'm releasing it 'as is'.

However, as soon as I get a handle on how (if possible) I can convert this track to RFactor
and make some proper scenery for it, then this will get moving again.

I'd definetely appreciate any feedback and/or advice on how to do this.

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Trackname: San Francisco
Version: v1 - EXTREMELY BETA
Year of creation: 2005
Racing sim: NASCAR Racing 2003
Author(s): A.J. Ball
Email(s): iamfoundat@yahoo.co.uk
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Type: fictional
Functioning AI: sort of (see below)
Mod support: GNS, CTS, PTA, OWR

Description:
Closed public road course over real roads in San Francisco's Presidio. 

Installation instructions:
Unzip 1_new.zip to Nascar 2003/tracks folder.

******				
	I've chucked in all the 3do files and mips 'as is' with lots of unused files.
	It still works that way ;)
******

What Wrong With This Track:
-The AI might not work properly
-The replay cameras might not work properly
-I've chucked in all the 3do files and mips 'as is' with lots of unused files. It still works that way ;)
-The scenery isn't bespoke and there isn't any street funiture.
-There aren't any spectator cameras, because I can't be bothered... (cough)
-Some bits are quite frame rate intensive.
-The setups are ones copied from another quick track (I can't remember which one).
-In GTP night mode the track is just 'dark'.

-I don't *think* there are any fatal bugs in the track.

Credits:
Most of the scenery for this track and the contents of the Trackmap folder has been lifted from the Le Mans International Circuit track created by Sylvain Glapa
All files are the property of their respective authors

Thankyous:
David Kaemmer and the original Papyrus Design Group for creating Indianapolis 500: The Simulation and getting me into racing and gaming 
Papyrus for Nascar 2003
TheUSPits for providing a knowledge base
 for the TPTCC mod
 for the OWR mod
Sylvain Glapa for the Le Mans scenery
Everyone else who's created a track and given me something to work with

Created using:
Sandbox editor
WinMip2 by Klaus Horbrand
Google Earth, Microsoft Terraserver and the USGS.

Distributing websites: Blackhole Motorsports
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			    AGREEMENT OF USE
Storage or Use of this track by installation into a racing simulator constitutes 
            agreement with this and the following statements:

1) This track may not be sold or distributed for commercial purposes, or money 
exchanged for this track or any part thereof.

2) This track may not be redistributed without written consent of the original 
author, with exception of the sites listed above. 

3) This track cannot be modifed without written consent of the original author.

4) Pieces of this track (not including the .ptf file) may be extracted and used for 
other tracks, but cannot be used in projects for commercial purposes, and credit 
to the original author should appear in a readme that is distributed with the new project.

5) This track must always maintain an unmodified copy of this readme in whatever form it
is distributed.

6) This track is covered by implied intellectual property laws, in that it is the property
of the author.

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
